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Five Simple UX Principles to Guide your Product Design Cover

Five Simple UX Principles to Guide your Product Design

4

average rating (2 votes)

Created by

Clark Wimberly

Published by

SitePoint

Last Updated

9 November 2018

Details

Learn five simple principles to build what a user wants, keep steadfast in your design and produce great products. In this short book we'll cover digestibility, clarity, trust, familiarity and delight.

Description

Few things in life are constant: death, taxes, and strangers asking “So what do you do?” within a minute of a handshake.

As a UX designer, I’ve had a lot of practice over the years trying to nail down my answer.

Here’s what I’ve come up with:

It’s my job to be inside a user’s brain. I need to look at design from the mindspace of a user (actually, lots of users) and squash potential problems or confusion.

This never-ending process requires keeping UX present before, during, and after the build is complete. It’s always a challenge to act with the user in mind—influences like due dates and bottom lines sometimes cloud the way.

To help keep your product on the right path, I’ve assembled a list of five UX principles I use to guide my design process. Understanding how and why to make UX decisions goes a long way in explaining things to others on the team, which goes an even longer way in getting said UX decisions into the final product.

Creator

Clark Wimberly avatar

Clark Wimberly

Clark Wimberly is a Content Designer at InVision, makers of a popular design prototyping tool. He spends his days writing and creating design content (screencasts, UI kits and ebooks). Previously, he was a UX Designer and founded the online community Android and Me. Check out ClarkLab, his personal website.
Clark Wimberly avatar

Content

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Reviews

Profile
Roni

Most of users are operating the interface just based on their instinct. In short when they encounter a button they will think this button will be triggered to meet their needs. But if this button get triggered in some other operation ratner then users expectation it must be a bad design. Interaction design also known as interactive design in this field to design the behavior of human computer system. As an interaction designer we have to create the content and function of products that are useful easy to use user friendly technically feasible and of commercial interest.

Profile
Healing world

this book is very nice and useful for us thanks for doing

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